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EMOTIONAL COWBOY ZEN GARDEN
≈ 110,000 Tris
Breakdown
This project was inspired by my morning winter walks up to the Horniman Gardens in South London, specifically 'The Dye Garden' they have there.
All elements of this scene were made by me, including all of the textures, modular assets, particle systems and foliage.
Objects such as the pillars, pergolas and the pool in the middle are stylised, but directly referenced from the elements in the park itself.
I wanted to create a traditional zen garden that had all of the imperfect, cold and aged sides to it that a park in London would have. Well attended, but with weathering, rust and greyness throughout.
The 'Emotional Cowboy' theme was a poetic decision, I would walk to the park in the cold mornings in order to give myself some emotional space, looking over London, away from the computer screen. I would reflect; sometimes deeply and plan my day ahead.
The cultural mix of the 'Western Cowboy' and the Japanese zen garden, produced with visual inspiration from a London park made for a playful and unique atmosphere for a videogame environment.
Process:
I modelled the scene's assets in Blender (animations included).
The textures were made in Substance Designer and Substance Painter, with many elements painted in Photoshop.
The scene was compiled, arranged and rendered in Unreal Engine 5, with the particle systems made with Niagara.
Click to enlarge the images below
Avg Hedge Piece: 181 Tris
Modular Hedge Variations
The hedges were a simple idea, I wanted to create some satisfying, well kept surroundings, but with some playful variation that could be easily transferrable. They act like building blocks and work like pieces in a platformer game. This means that the environment's infrastructure can have a range of interesting designs, whilst keeping with the satisfying garden vibe.
The texture was created in Substance Designer using a couple of illustrations I had made of stylised leaves in Photoshop.
Emotional Cowboy Sign: 354 Tris
Bonsai Pool: 6,249 Tris
There is extra geometry on the tree to allow for animation/ deforming.
Stone Lantern: 1,676 Tris
Horniman Pillar: 260 Tris
Paper Lantern: 396 Tris
Bridge: 1,662 Tris
Island: 719 Tris
Pergola: 60 Tris
Bench: 450 Tris
Tile Top Wall Corner: 2,092 Tris
Tile Top Wall Straight: 1,220 Tris
Corner River Piece: 288 Tris
Straight River Piece: 378 Tris
Corner Sand Path: 70 Tris
Straight Sand Path: 22 Tris
Sugimoto Spike: 304 Tris
Cowboy Head: 862 Tris
Hepworth Boat: 320 Tris
Worn Plinths Total: 30 Tris
Fountains Total: 656 Tris
Shelter: 692 Tris
Stylised Substance Designer Materials
The 'Mossy Bricks' has a variation where there is no moss.
The 'Knotty Wood' has variations with multiple knot-counts and sizes. And also has a cross section variation.
These materials were reused throughout the different assets, so as to keep consistency. I would make slight edits to them or mask them off in Substance Painter so that the use of the same materials was subtly affective.
Stone Lantern and Sign texture sets
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