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LE CORBUSEUM

A visualisation project

These images were rendered with Cycles in Blender, and retouched in Photoshop

Le_Corbuseum_Render_1
Le_Corbuseum_Render_2

This project was designed by me and was inspired by the architect and designer Le Corbusier, specifically his Chapel at Ronchamp. It is a large interior for a museum/art gallery.

Le_Corbuseum_Render_3
Le_Corbuseum_Render_4

The space is made up of assets that I have made (the seats/ planters, stair platforms, pillars, walls, bridge, stepping stones, paintings, lighting fixtures, the figures, and the general infrastructure), some Quixel Megascans (the plants and rocks, some of the textures) and the sculptures which are from the British Museum's collection on SketchFab.

I texture painted my own models in Substance Painter, using textures from Substance and Quixel. The larger objects have tiled textures mixed with surface imperfection maps to create the illusion of no tiling and generated ambient occlusion maps. 

Le_Corbuseum_Render_5

The pattern on the stain glass window was generated using AI. It took me a number of iterations to get the desired look. I then took this as a base colour and using photoshop was able to generate opacity, ambient occlusion, roughness and normal maps.

Here are renders of some assets I made, with geometry view:

Step_Platform_Mat
Step_Platform_Geo
Planter_Mat
Planter_Geo
Footbridge_Mat
Footbridge_Geo
Painting_Mat
Painting_Geo

Lighting Tests:

Lighting_Test1
Light_Test2

Texture Map Examples:

Painting_Tex_Maps

Interchangeable Painting Textures for square format canvases. There is also a rectangle format.

Pillar_Tex_Maps

Texture maps for a set of pillar pieces.

Stained_Glass_Tex_Maps

Texture maps developed from the AI generated Bauhaus-style stained glass window base colour. 
(Clockwise from top left: BaseColour, Normal, AO, Opacity).

Base_Colours_UVs

Base Colour/ UVs of some of my assets
(Clockwise from top left: Stair Platform, Planter,
Lights and Chain Piece, Footbridge)

All Content © Kez Dearmer, 2024

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